Profiler's Log #3: The DNA of a narrative adventure like no other
Welcome to this new Profiler's Log! As you can see, from now on, these logs won't be videos anymore—just text. It’s not out of laziness (well, maybe a little...), but because video just isn't necessary for the upcoming chapters of this dev diary. Even more importantly: we don't want to risk accidentally spoiling the adventure for you. But don't worry—our posts will still have plenty of images, and we’ll drop some gameplay clips every now and then... after double and triple-checking that they won't ruin the surprise. Honestly, it’s a real dilemma and a bit frustrating not to show you more, but it’s for your own good, I promise. I’m David, the game designer, and today, I'd like to take you to the very heart of what makes Profiler Files tick, and explore with you the design philosophies that have guided every decision, every mechanic, every line of dialogue in the game. An Unapologetic Gaming Oddity I don't think I'm taking too much of a risk in saying...