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Profiler's Log #2 - No AI... no game

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Today, we take time to address a topic that's been sparking debate in our industry: the use of generative AI. Why this transparency? Because you're investing your time (and maybe your money) in this project. You have the right to know what you're supporting, where AI is involved in development of Profiler Files - New Orleans ... and what comes directly from the developer's brains and hands (spoiler alert: most of the game)! Profiler’s Log will continue throughout development, with regular entries covering design, writing, production, gameplay direction, and the people behind the work. You can view Episode 2 right now on our YouTube channel, Profiler Files - New Orleans - the game - YouTube or read the transcript below. Thank you for following the journey and supporting the project as it grows. More episodes soon. Don't forget to play the demo - it's free and you can play the full first episode of the game. and of course, please, wishlist Profiler Files - New ...

Introducing Profiler’s Log – Our Developer Diary Series

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 Today, we are opening a new chapter in the development story of Profiler Files New Orleans with the launch of a dedicated dev diary series, the Profiler’s Log. This series is designed to give you a clear look behind the scenes: our creative decisions, the challenges we face, the evolution of the project, and the principles guiding the game’s identity. Each entry will explore a specific aspect of development, giving you context, intentions, and concrete insights into how the game is built. For this first installment, now live, we are going back to the roots of the project. Profiler’s Log #1: the origins retraces where the initial concept came from, how the core pillars of the experience were established, and how the game nos differs radically from what it was supposed to be in the first place. If you want to understand what shaped the DNA of our game, this is the best place to start. Profiler’s Log will continue throughout development, with regular entries covering design, writing,...

Surprise ! The new "WIP" demo is here! La nouvelle démo "en cours" est dispo !

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  Hey, everyone! We just couldn’t resist—we’re so excited to show you how far the game has come over the past few weeks! We went back to the very first “prototype” demo and completely rebuilt it using the new engine and updated visuals. Plus a few extra surprises, too. It’s still free, still on PC and Steam, and still available right here: Profil Files - New Orleans   "WIP" demo Enjoy! Hello, tout le monde ! On n'a pas pu s'empêcher, tellement on a envie de vous montrer à quel point le jeu a avancé, ces dernières semaines : on a revisité la toute première démo "prototype" du jeu et on l'a entièrement refaite avec le nouveau moteur et les nouveaux graphismes. Plus quelques petites choses, aussi.  C'est toujours gratuit, c'est toujours sur PXC et sur Steam, et c'est toujours disponible ici : La démo "Work in progress" de Profil Files - New Orleans Éclatez-vous !

Our updated roadmap

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Hello everyone, We’re excited to share our roadmap for the coming months. Development is moving forward , and here’s what we have in store for you: 🗓️ 2025 - Complete overhaul of Episode 1 and the demo with brand-new visuals. - Migration to a new game engine: Ren’Py, for a smoother and more immersive experience. - 🗓️ 2026 – First Half - Completion of half the episodes for the full version. - Customization of the user interface for intuitive navigation. - Full translation of the content in English, to reach an international audience. 🗓️ 2026 – Second Half - Early Access launch on Steam, accompanied by a new demo. - Writing the remaining episodes while testing and debugging the earlier ones. - Translation of the final episodes. - Composition, recording, and integration of the original soundtrack. 🗓️ Early 2027 - Official release of the commercial version 1.0 🎉 Thank you for your support and patience. Every step brings us closer to delivering a game that’s rich, alive... and VERY fun...